'Outside the Box' is now a published mobile game. It's been quite the journey.
You can find it available for Android over at the Google Play store:
https://play.google.com/store/apps/details?id=com.Hungryum.OutsidetheBox&hl=en
Apple App store coming soon... (Technical issues)

Unfortunately It hasn't all been smooth sailing from launch; what with Apple reporting a crash after they tested the game, preventing me from publishing to the App store. Hopefully I can resolve this issue soon, but here at Space Toast we are short on Apple devices to test on.
So what's next; well, me and the guys at Space Toast plan to work collectively on a new project, hopefully tripling our output. It's still in early development but we hope to announce the game soon. Look forward to it!
We also plan to showcase our games over at the Perth Games Festival next month and hopefully meet some local indie devs while we're there. Come see us if you get the chance to try out Outside the Box on October 1st at the Perth Town Hall, cnr of Barrack St & Hay St, Perth.
In other news, the guys I work with at Space Toast have also recently published their mobile game 'Break Time!'. An Office simulator where the aim is to break as many things a possible.
Give it a shot if you have some spare time!

Google Play:
https://play.google.com/store/apps/details?id=com.spacetoastgames.breaktime&hl=en
App Store:
https://itunes.apple.com/au/app/break-time!/id1133138365
So that pretty much sums it up. If I can share any experience from working on Outside the Box, it would be to always overestimate how long a task will take. The easy part is getting the basic premise running, it's the polish and content filling that are the most time consuming. I'll be sure to have a better plan for my next project.
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