Sunday, 22 March 2015

Monster Sculpt


Zbrush


Continuing on with Zbrush, I attempted a sculpt of a Monster Hunter style creature. I am impressed by the program Zbrush as it allows for the creating of high poly models very rapidly. I Still have many brushes to learn.


I based the sculpt from a Monster Hunter concept and used mainly the ClayBuildup, Move and SnakeHook brushes.


Hungryum Games Developer

Hungryum Games is an Australian indie video game developer based in Perth, Western Australia. Founded in 2009, Hungryum Games has been releasing a variety of online games and is currently developing for the mobile market.

Cow Sculpt


Zbrush


A Cow sculpted and vertex painted as an assignment for the Adv Diploma of games 3d characters class. We first sculpted the high poly version of the cow in Zbrush. This would form the basis of the cows shape. Then lowered the poly count and brought that into Maya. Here we retopologized the cow in a low poly format and brought that model back into Zbrush to be vertex painted.



A test of the cow in Unity, also showing the topology.



Hungryum Games Developer

Hungryum Games is an Australian indie video game developer based in Perth, Western Australia. Founded in 2009, Hungryum Games has been releasing a variety of online games and is currently developing for the mobile market.

Concepts


Photoshop


A Tree and Background art drawn at Central Tafe for the Concepts class.


Both Concepts made use of the marquee tool for all the shapes.
 


Hungryum Games Developer

Hungryum Games is an Australian indie video game developer based in Perth, Western Australia. Founded in 2009, Hungryum Games has been releasing a variety of online games and is currently developing for the mobile market.

Asymmetric Real Time Strategy



Unity 3D


This post outlines the development progress of a Unity game created for the end of year expo at Central Institute of Technology.




We are currently in the beginning stages of development, fleshing out the story and creating assets. My main role in the team is to code but I have taken on other positions as well. So far the game has a place holder player that snaps to the terrain and moves to the players clicked position. The collision is yet from perfect as there is no collision detection for objects that are in the scene. The game also features an early version of multilayer. I was able to port over a network and sync script from my previous Tron game which allows for a host and client to connect.


Hungryum Games Developer

Hungryum Games is an Australian indie video game developer based in Perth, Western Australia. Founded in 2009, Hungryum Games has been releasing a variety of online games and is currently developing for the mobile market.

Hand Painted Texture


Photoshop


In this post I display my attempts at hand painted textures following dota 2 and warcraft as examples. 



First up is a stone floor texture. I gave the texture more depth by adding darker outlines around the stones and highlighting the rim. It is completely tileable.

Secondly is a ground texture. In this texture I went for a sharper look but unfortunately it didn't stand out as much as the stone texture. Also tileable.


Hungryum Games Developer

Hungryum Games is an Australian indie video game developer based in Perth, Western Australia. Founded in 2009, Hungryum Games has been releasing a variety of online games and is currently developing for the mobile market.

Low Poly Tree


Maya


A low poly pine tree modeled in Maya for an upcoming game project.
Contains 150 Tris 


Textured in Photoshop with an alpha diffuse.







Hungryum Games Developer

Hungryum Games is an Australian indie video game developer based in Perth, Western Australia. Founded in 2009, Hungryum Games has been releasing a variety of online games and is currently developing for the mobile market.