Sunday 22 March 2015

Asymmetric Real Time Strategy



Unity 3D


This post outlines the development progress of a Unity game created for the end of year expo at Central Institute of Technology.




We are currently in the beginning stages of development, fleshing out the story and creating assets. My main role in the team is to code but I have taken on other positions as well. So far the game has a place holder player that snaps to the terrain and moves to the players clicked position. The collision is yet from perfect as there is no collision detection for objects that are in the scene. The game also features an early version of multilayer. I was able to port over a network and sync script from my previous Tron game which allows for a host and client to connect.


Hungryum Games Developer

Hungryum Games is an Australian indie video game developer based in Perth, Western Australia. Founded in 2009, Hungryum Games has been releasing a variety of online games and is currently developing for the mobile market.

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