Zbrush
A Cow sculpted and vertex painted as an assignment for the Adv Diploma of games 3d characters class. We first sculpted the high poly version of the cow in Zbrush. This would form the basis of the cows shape. Then lowered the poly count and brought that into Maya. Here we retopologized the cow in a low poly format and brought that model back into Zbrush to be vertex painted.
A test of the cow in Unity, also showing the topology.
No comments:
Post a Comment