Monday, 19 November 2018

Basket Shot - Production Release!

I am glad to announce the mobile game Basket Shot is now freely available for download over at the Google Play app store! https://play.google.com/store/apps/details?id=com.Hungryum.BasketShot
It's been a long roadmap to completion but all isn't done yet. I am still excited for all the future updates and new levels I plan to bring to Basket Shot in the next coming months.
Watch the video trailer if you would like to learn more:

Saturday, 27 October 2018

Basket Shot - Beta Game Play!

BasketShot is nearing release ready with the success of it's Beta build! With four courts to unlock and eight levels with more to come I believe it's near time to put the game in the hands of the players. Here is a showcase of someone who has mastered the games mechanics from countless testing.



Link to Game-Play Video: https://youtu.be/nXruxLjFZeU
Test the game on Google Play: https://play.google.com/apps/testing/com.Hungryum.BasketShot
Let me know what you think or features you'd like to see in the game!

Monday, 8 October 2018

New Item Store!

Version 0.6.0 is out with a new Item Store! Finally something to spend those pesky gems on.
Customize the hoop or basketball with a variety of skins and show your flare.

Monday, 10 September 2018

BasketShot Alpha Build!

It's come a long way but BasketShot is finally ready for testing. The Alpha build has just been released to the Google Play Store for Android devices. If you'd like to give it a go please opt in using the following url: https://play.google.com/apps/testing/com.Hungryum.BasketShot

Feedback is welcomed!If you have any ideas for levels or just want to leave a comment, post it in this reddit page and I'll reply as soon as I can! https://www.reddit.com/r/BasketShot/new/


Sunday, 5 February 2017

Kingdom Progress 5

Alright, a bit of update news on Kingdom's development.

So far there are two new units currently completed, the wizard and the troll, with a third on the way before the release of the next patch. These units will be Fantasy based compared to the original three which where Medieval.
A sneaky peak at these units:
(Wizard on the left, Troll on the right)

I've also been working on new buildings/structures for the "Fantasy kingdom", which will be situated somewhere in the mountainous region of the map. Once the buildings are complete I can work on the new level where they'll be used.

Another sneaky peak at the Fantasy buildings:
(Can you guess where the design is influenced from?)

And that's pretty much it; exciting stuff. If you want to stay updated with more Kingdom news you can follow my Facebook or Twitter at:
I'm planning on an end of February release, so see ya when the patch is out!

Wednesday, 11 January 2017

Kingdom Progress 4

It's the start of a fresh new year and I'm just getting back into it after playing countless hours of Final Fantasy XV and a relaxing 2 week holiday. While the holiday was nice I think I'm ready to start work on my latest project; and that project would be Kingdom!

It's been a while since I last touched Kingdom. Unfortunately development of Outside the Box completely consumed all of my time with little to no avail. Total downloads have barely reached 150 with current installs sitting around 40. I think a big part of it's flunk was not marketing the game while it was being developed. Which is one of the reasons I'm bringing Kingdom back to life.

A couple months back Kingdom was featured by a prominent youtuber, BaronVonLet'sPlay, who played the early alpha version after discovering it on Gamejolt. Thanks to him and a few other youtubers who also gave it a go the amount of downloads skyrocketed and it seemed a lot of people were excited to see it finished.

Here's BaronVon's video if you wish to give it a watch:

So I got back to work on this ancient game of mine and re-coded the entire thing from the ground up as my initial code was a giant mess! It is now running a lot more efficiently with smoother camera controls and less calculations per unit. I've added a couple new features to the game. First up are the new attacking animations for all the units, bringing them to life and making them less rigid looking. Secondly are a brand new unit class, the wizard! Check it out below:


I've just about finished programming the unit but balancing still needs a little work. I'm hoping to get the next update out some time next month!

Sunday, 6 November 2016

BasketShot!

These past couple of months have surely been keeping me busy. I've gone and started two new projects and am in the middle of restarting an old one (More to come on that).

First up let me introduce BasketShot; a basketball orientated high score game being developed for Android. The aim of BasketShot is to shoot as many hoops as possible in a row, for each successful shot you get a point, which contributes to your high score at the end. Missing a shot will result in game-over and will display your score for that round.

I decided to make the game fairly challenging, as most high score games are. This is because of three factors; The power meter that determines how much force goes into the throw, the angle you are throwing from and the timing of the launch depending on the balls height. If you can get all these factors correct it should create a nice arc for an accurate shot. I've still got quite a few ideas floating around of where I can further take this game but for now check out some pre-alpha game-play footage below!

BasketShot (Alpha GamePlay)


Eventually I would like to add various environments such as a stadium for players to unlock. I'm still deciding on the type of camera I prefer, the two choices being a first person or isometric view. If possible I might decide on both and use the isometric view for a level based trick shot mode.